The only solution is if your monitor has a way to display the 4:3 resolution fullscreen without stretching. 25,. altoiddealer. cfg is set to 200. cfg is set to 200. All data files are in the data folder and all font files are in the font folder. 2: Same as stages for these, you can mask = 0. This is also M. scale = scaleX *. def localcoord settings. Eggman underneath the final Gaia temple. Rasslemania Stage Edit. like 320,240. M. Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. cfg. Parse command line OK. The Living Dynamo. in Winmugen i see my stage good. Premium Powerups . We use the mid-market rate for our Converter. Balthazar & Jango's version. All data files are in the data folder and all font files are in the font folder. And localcoord should be 320,240 not 320x240The default localcoord that Mugen gives all characters is 320,240. ;; localcoord = width, height (int, int) This specifies the drawing canvas dimensions in pixels. +120 ;make this 240 if localcoord is HR. It's a pretty great Screenpack in my opinion, and it works perfectly. Localcoord is set to 1280, 720. All data files are in the data folder and all font files are in the font folder. 1 0. 831 3. I had read velocity was done this way but I was hoping it wouldn't work like this. 1 has a bug that SinY and SinX of BGctrl ignore BGCtrlDef's looptime. fight = fight. autoturn = 1. I've noticed weird way that mugen handles portraits during localcoord implementation. def you have:;Character select definition [Select Info] rows = 1 ; <----- rows of your roster (number of cells/character slots vertical)Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. N, the game coordinate space is specified in mugen. - The power font doesn't show up in Mugen 1. localcoord = 640,480 138 downloads (1 review) 0 comments Submitted December 15, 2021. Local coordinate space width and height for the character. The exe is custom fork (Of ikemen go not plus) of mine. Same for face scaling. is it correct because i see people talking abiut localcoord everywhere. 空き地) is a recurring location in the Doraemon franchise. nobitalaanhnekyo. Your characters will not be blown up or your stages. 0でも有効ですMUGEN1. I have the 1. In the heart of battle. So, somewhere within the coding, Tene placed in a . cfg by the GameWidth and GameHeight parameters of the [Config] group. ThanksDoraemon's Yard (otherwise known as The Empty Lot, jp. The stage is set in a worn-down building with the back wall emblazoned with the site banner and key words associated with the site written in graffiti, notably depicting the. 1 and 1. series, having appeared in every game of the series to date. Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. localcoord = 320, 240 How big your character appears on the screen is relative also to your mugen resolution settings, and your stage/fight. def and change the localcoord Y to 920. dest/src So if your native resolution is 384x224 for instance, and you wanted to go to 320x240, then you'd scale velocities on X by 320. )Bett. Hatsune Miku Project MUGEN S. In M. Damn, that's what I was just testing. They are the. Lifebars only support HD resolution MUGENs. In case you're wondering, the localcoord has to be changed to match the screenpack. All data files are in the data folder and all font files are in the font folder. The Mugen Fighters Guild - World Warriors Black Edition Lifebars 720p localcoord (0. boundleft = -150 boundright = 150 Both examples there aren't distortion or stretched images, they did fit perfectly on 1280,720. This category should contain stage versions that use a localcoord value of 320x240 in their . Explain what will happen after you change character's localcoord. 1 CAD = 0. 1 only, using localcoord can also change a MUGEN character's size proportionally. ). fight = fight. Your characters will not be blown up or your stages. N, Eggmanland has. Re: [MUGEN 1. I just tried the 384x224 localcoord with a stage and two. N. . minus the bugs. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. 3365, 0. Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. If "localcoord" is not presentunder. 123. 3365, 0. Sign in to edit. 1-The first patch aplies to characters that have NO localcoord values on them (the scale is . cfg. mugenは256色 8ビットのみ対応です ※1. All data files are in the data folder and all font files are in the font folder. All data files are in the data folder and all font files are in the font folder. This category should contain character versions that use a localcoord value of 1280x720 in their . Email this topic View printable versionIt's Hatsune Miku's screenpack/motif sequel for MUGEN, now in 850,480 resolution. Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. This parameter will scale your whole character to 0. 320x240. What's new. g. localcoord = 640,480 ;Local coordinate space width and height (new in MUGEN 2009) This is the size of the video you're playing regardless of what is in Mugen. Yes you are right It is to much workMugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. I had read velocity was done this way but I was hoping it wouldn't work like this. 1宽屏地图,而不是让你们去修改人物def里面的localcoord,修改了之后即使看上去人物大小正常是宽屏效果,但是人物可能会出现断连、特效错位等各种问题。所以别改人物的localcoord了,赶紧去下载正常的1. Yea the lack of Mugen 1. The cave is an expansive underground region beneath Planet Popstar that is. Characters with a localcoord of 320x240. U. 1] V HD Lifebars released. More info the README. Same for face scaling. Are you running this char in Mugen 1. def to 1280,720. Optionally, this value can be adjusted to resize the player's coordinate space. cfg. Stage fit will give you the feel of playing in a 4:3 environment. In the example, "end. (The main difrence with the other is fntv2 support and bugfixes) And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1. time" is 300 ticks, which is the same as 5 seconds. Extended Intro & Outro functions (updated 2022/12/28) #1 12 months ago. 0 The Both stages are localcoord = 640,480In M. Download Instalação: Coloque a pasta "life_hokuto" dentro da pasta "data" do mugen No "system. However, upon replacing her 9000,1 portrait I found that the character is programmed to already show a portrait at half the size (Tene included a portrait that is 240x280 in size). I found most people still use 4:3 screen raitio since the 16:9 support on Mugen 1. 4 or 1. I use localcoord = 427,240. Subscribe. As you can see, Iai is just too small. Learned alot when converting these bars to 640x480. def localcoord settings. So uhh. Basically, you choose an image, and with some user interactions, it will create the basic layer for your stage, calculating all the parameters and. Refer to the documentation on coordinate spaces for more info. #2 8 years ago. Localcoord is mostly used to resize characters without having to mess with there normal X & Y scale. localcoord = 640,480 80 downloads (0 reviews) 0 comments Submitted July 18, 2022. So for the most part mugen 1. In M. def. 4:3 works out of the box, but for Widescreen it is recommended that you change character's localcoord to 427,240. In M. 1" OpenGL. also to make its to be 767x447 you need to add localcoord = 767x447 on your intro, but be sure that the images sprite for your intro is in the correct resolution size. I have the 1. They are the resolution of your Mugen, if you add more numbers to the localcoord, the char will be more little. N, the game coordinate space is specified in mugen. By applying a localcoord on them you can. Explore . E. 66,320. def is now fight = FightHD. (the value automatically takes stage localcoord into account) (default: 25) [StageInfo] PortraitScale. Thanks guys. Localcoord doesn't work like CNS scaling. I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin. def. Hovering above the ground enables Jailbot to avoid some sweeping attacks, but its inability to crouch prevents it from avoiding high attacks; it can still block low attacks, however. Madness in Mountains, I liked the overall style, but the visuals weren't there. Localcoord doesn't work like CNS scaling. World Warriors Black Edition Lifebars 720p localcoord (0. Some pics:-localcoord 640x480p Default-Fixed Kuzukaze DOWNLOAD: EX-Iori Yagami. I play it on 1080p fullscreen with video also at 1080p . i think it was multiply by 3 or something, fukkit just wing it until it works yet again, be sure to set the localcoord of a 720p character to 1280,720. Let me explain Let's look at the screenshot below This is a normal 4:3 screenshot. You can apply this same method to HD characters for example here is the character Hakumen :Normal localcoord for the char is 1280,720I changed the localcoord to 1710,720Here is a video demonstration. cfg is set video 640x480 and if you type 320x240 in the localcoord, it will be 320x240 while screenshots remain 640x480 due to mugen. I have the 1. The reason I say this is because localcoord totally ignores the y coordinate. In the [Info] section, add a localcoord = 320, 240 line. . - Using the localcoord: This method affects the char visual and the portraits, you have to add this to your char in the . hello every one; i have a situation i just cant fix, im on Mugen 1. One important parameter is "end. The default localcoord that Mugen gives all characters is 320,240. (Portrait, Select Icon, Win Portrait, ETC. Three selectable motifs are available for you to choose from: "Arranged", "Classic", and "Default". For MUGEN1. N, Mushroom Kingdom has been made by various authors. localcoordの説明 MUGEN1. ). N Update History. If you don't know what numbers to set for your localcoords, here's some resolution references. 0 &. By Scourge. 1 by Juu-bei7 Resolution: 640x480 Extra: Included a pack of sparks created by Meldo Wiseau. 2- Shichibukai thank you for the fixed that God and the virgin of guadeloupe. Lifebars only support HD resolution MUGENs. minus the bugs. Madness in the Mountains Edit - Original by Dj Luke. 640,480 Localcoord (Originally used X, and Y scaling. Stages with a localcoord of 320x240 Category page Sign in to edit This category should contain stage versions that use a localcoord value of 320x240 in their . I had read velocity was done this way but I was hoping it wouldn't work like this. 1 version with no'z screenpacks. 1, then I add the portraits. This is a common localcoord value for hi-res stages. If there are no more scenes, the storyboard playback ends. Location : United States. Action, Anime, Animation. Localcoord is mostly used to resize characters without having to mess with there normal X & Y scale. N, the game coordinate space is specified in mugen. 1712 1. Localcoord is set to 1280, 720. As you can imagine, some stages are tiny. U. You won’t receive this rate. 0 and 1. 1 Only (14/01/2016). fight = fight. def and system. Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. To use these lifebars make sure the MugenClimax folder in in your data folder. maybe it will help some in making 640x480 bars for 1. Odb718. def localcoord settings. localcoordの説明 MUGEN1. Any char work and display perfectly fine just by setting the Localcoord to "432,243" since the lifebars portrait display scale is "0. G. Yea the lack of Mugen 1. same chars, same stages, screenpack original elecbyte, same big motif. The conversion to MUGEN 1. By Amaterachu1--Kohaku-- Selvaria sounds likes something 2nd File: Stronger AI Patch by. 5. 5 scale modifier so that his 240x280 portrait will. cfg. ThanksMugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. Always support the mugen creators! Also,special thanks to ShinRei for making ports with my template. Go to the mugen data folder,open the system. 1 res - 420,240 Yes No Ok . I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. Extended Intro & Outro functions (updated 2023/10/30) #1 about a year ago. 9000,0 and 9000,1 portraits of characters can use the resolution corresponding to 1080P. I open the character's sff in FF3, delete the 9000 group, save it as mugen 1. localcoord = 420,240. beterhans. 3 - the conversion of chars and stages are very simple with the localcoord = 420,240. def file of the selected motif, and tries to scale the screen accordingly; it should get it right for Mugen 1. LOW-RES STAGE MADE WITH 320X240 RES = with the localcoord 427,240. Refer to the documentation on coordinate spaces for more info. Was wondering if I could get some help. 0 localcoord : 1080, 720Madness in the Mountains Edit - Original by Dj Luke. Think of this as the resolution of your character. Views 2,633. localcoord = 320,240数值的角色居多。 ②SFF图片素材When you change the resolution of mugen to higher, sometimes you need to change or add a localcoord to the characters too, try 420x240, or they will appear too big, the stage will display correctly in 850x480 & 1280x720, if you set the stage localcoord to 960x720 you will be able to use it in standard resolution (640x480), you can increase the. (The main difrence with the other is fntv2 support and bugfixes) And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1. 328125 and that'll give you the 720p equivalent. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird results. localcoord = 854,480 Note: You will need to adjust the localcoords for all your characters and stages, otherwise they will appear scaled up and oversized. un-modify everything except the localcoord part. 0/1. the main intention of this pack is to have a hd stuff interacting perfectly with low-res chars and stages without a visible pixelation aspect. minus the bugs. (localcoord = 426. Any char work and display perfectly fine just by setting the Localcoord to "432,243" since the lifebars portrait display scale is "0. U. In M. def files. In M. I made Big Portrait in Photoshop for KFM, with custom size and alignment. like 320,240. Localcoord is set to 1280, 720. +120 ;make this 240 if localcoord is HR. Im having an issue with some stages in mugen. Stage fit will give you the feel of playing in a 4:3 environment. Tested on Mugen 1. January 31. def but then my game screen looks zoomed in and the lifebars still not. 1 Only Localcoord/Resolution - 640,480 / 1280,960 / 1920, 1440 / 3840,2880 Zoom Type - ULTRA zoom (Zoomout = . It's obviosly 1. def file. To be precise mugen seems to be using following equation for portrait scaling: Quote. N there is no magic button They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. lionzz1. She also has a versatile moveset taken from a good majority of her appearances prior to Street Fighter IV, a somewhat. This is a common localcoord value for low-res characters. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. The only down fall of it is you will have to adjust the position of your lifebars do to stage fit changing the size of the screen from 1280X720 to 1280X960 only in the fighting screen. 0" configurado com "localcoord = 320,240" Original feita por Zohar para o "Winmugen Plus" em D4, o site dele eu não lembro, caso queiram a versão para winmugen, escreva no comentário. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. Hey, this didn't work for me at all. Re: center of the screen? #3 July 02, 2012, 07:41:02 AM. Hello friends. 2. def, you would type: mugen -storyboard data/kfm/intro. tension = 60. they arent perfect but i think i did a good job for a beginer. 1では localcoord と mugenversion というwinMUGENではなかったor書き方が違った項目が追加されてます。 これはどういう物かというとlocalcoord は主にスクエアでのキャラをワイドに合せようというシステムのようで. 1. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird results. In M. . ) but then the stage basically scrolls very slowly. Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of. Localcoords must be adjusted based on people setup. 1b1 mugen. And stay away from localcoord only because it requires so much fixes to stages/characters, fixing bugs in characters do to the localcoords. G. 19th November 2019 at 10:56. It's an easy to use module to change how intros and winposes look, because the defaults Ikemen inherited from mugen don't quite look like most commercial games. 人物包;宽屏改窄屏就先把def里的localcoord = 427,240删掉立绘;9000,1就是立绘,窄屏的一般都是120+140大小,如果填不满立绘框就自己慢慢调,一般看到有名字,没头像,没立绘的FF3里改一下保存路径就好了,小头像;窄屏一般是25+25大小,宽屏一般. E. In my test p1's readings of p2's velocity change depending on p2's localcoord. change the BG Element's startscale = 1. 1] V HD Lifebars released. You need to change the Y values (vertical) of all your sprites. def. 25. 0 is that they are unable to adapt to game aspect ratios. Merci pour le téléchargement, j'en avais vraiment besoin, il devient de plus en plus difficile de trouver des barres de vie 1280x720, principalement parce que je ne suis pas enregistré dans l'Mugen arquive (je n'ai même pas la. By MCWires. 25) 2-The second one is for localcoords = 426. 0 is important) or . . I open the character's sff in FF3, delete the 9000 group, save it as mugen 1. 66,320. Capcom Chaos Lifebars (For MUGEN 1. 320x240 - Standard Mugen 640x480 - Hi-Res Mugen 1280x720 - Hi-Def Mugen 1920x1080 - Full-HD MugenHere, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. 0 (Versão em Português) Versão do Mugen: 1. un-modify everything except the localcoord part. 1280x720 localcoord (Read 12868 times) Started by Алексей, April 27, 2015, 04:54:33 PM. groundlevel = 25 ;Y-position at which a falling player is considered to hit the ground **MUGEN 1. 1. 98 features) (Read 4245 times) Started by Pouty Corgi, November 05,. def file [Size] xscale and yscaleThe Mugen Fighters Guild. MUGEN 1. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. Subject: Characters too big on stage June 13th 2016, 12:17 pm. I have the 1. time in MUGEN. 1 preloaded with screenpack, already set up Lifebars included are the Marvel Super Heroes lifebar by Doorhenge and edited for 1. This parameter will scale your whole character to 0. N warehouse and forum that houses over 65,000 files in an effort to "preserve M. Fate Unlimited Codes Lifebar 1. This is also M. 1 version with no'z screenpacks. 1. is it correct because i see people talking abiut localcoord everywhere. Reading configuration file. Previous File Street Fighter Zero/Alpha 2 Screenpack For MUGEN 1. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. 1. 3365" and. The Localcoord tells MUGEN the ideal resolution for your project, so, if the window does have that size, it will resize it automatically yo properly fit the window size. Camera zooming. E. If you play mugen with a 4:3 apsect ratio, or to put it simpler, a square sized screen with resolution of 320x240, 640x480, then 320x240 is the default localcoord you would use. In classic mode, Battlefield plays host to the respective game's fighting team and in Super. The Hakurei Shrine is a Shinto shrine operated by Reimu Hakurei and a prominent location in the Touhou Project series. The only things that you should need to edit are things like custom gauges and full-screen effects. I guess this is one of my pet peeves with many lifebars (Not your fault but they reminded me of how silly it is that in Mugen lifebars share localcoord with the screenpack. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. Re: [MUGEN 1. sff isn't matching up with where you're storing it in your MUGEN/data files. 720P : Optional (localcoord 427,240) Video Tong Warehouse. U. G. 640 is x2 and 1280 is x4. The numbers are the dimensions that your mugen uses. 1ならフルカラーでもいけるはずですが、ちょっと難しいので256にしていいかも 画像>モード>インデックス>最適パレットを生成>最大色数256に設定>変換 これで減色されたのでもう加工はしない方がいいか. If you change the localcoord, mugen scales everything to that coordinate space. To fit the portraits, put the command "localcoord = 360" under the line "[info]" in you char . it will works in 420,240 and. time in MUGEN. -Removed Zoom features, they weren't working properly for this stage at all, this also means 1. 1 I would suggest using stagefit=1 in the mugen. gethit. 6 Zoom on every single stage in my mugen. Subject: New Mugen 1. Yes you are right It is to much workI've noticed weird way that mugen handles portraits during localcoord implementation.